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One of the first headphones was the Forte VFX1 which was announced at CES in 1994. The VFX-1 had stereoscopic features -axis brain- tracking. Another leader within this discipline was Sony who produced the Glasstron in 1997, which had an optional positional indicator which allowed the user to view the environmental surroundings, with all the perspective while the scalp moved, offering a serious impression of engagement transferring,. One novel program of this technology was within the game MechWarrior 2, which allowed users of the Sony Glasstron or Digital I/Eis iGlasses to look at a brand new visual standpoint from inside the cockpit of the craft, utilizing their own eyes as graphic and observing the battlefield through their craft's own seat.

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